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Features

Retinking Categories: BioShock and the RPG-FPS divide

Critical Distance recently did a retrospective of BioShock criticism. It was a good post and made me want to go back and play the game. Which I did—for many, many hours when I should have been writing something ...
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Review

Everything That’s Right About Flash Games

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Just so you know, the game I'm about to tell you about is so NSFW. It doesn't have anything violent or sexual in it, so don't fret. And I'm not saying this because you will forget to eat ...
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Review

Osmos: OMFG—like, totally the best indy game of the week, yeah?

I haven't seen much written about Hemisphere Games' Osmos, which won the D2D Vision Award at the 2009 Annual Independent Games Festival. In Osmos, you control a cell-like circle that floats around and absorbs and resorbs other similar ...
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Features, Review

Minimalism in Video Games: considering Blueberry Garden

I tried to write a paper back in 2005 about minimalism in video games. It was a complete failure. The main tenets of minimalism—functional and visual simplicity, bare-bones design, an exposure of the critical elements of its category—seemed ...
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Features

Let’s Do The Pomo Again: rape games

About a week and half ago, on his blog, Japanmanship, JC Barnett wrote about the response to rape games in and outside of Japan triggered by Rapelay. Barnett places the issue in the context of—as he tells us—a ...
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Features, Review

The Path: one more comment

I don't mean to harp-on about this topic, but it seems to have grown in to an interesting discussion. This is largely thanks to a mention on the Tale of Tales website (the creators of The Path). The ...
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