Postmodernism & The Path: a few more comments
The Path’s postmodern-ness doesn’t end with the comments in my last post. Some other aspects of it are favorable to postmodern critique:
- By consciously lacking a narrative, The Path forces the player to give the event their own reading—how I interpret an event will be different to you. As such, it foregrounds the idea of textual polysemy.
- The Path is also highly intertextual. By overtly incorporating structural elements from Little Red Riding Hood, it identifies that games rely on other texts like books. This is an important element of The Path for us to recognize, too. It helps bring games into a wider critical arena where their elements are considered on par with literature and film.
Again, check out the demo. It’s awesome.