Touché, bitches!

Returning to REZ

A while back REZ was quite a bloggable game. And it may be a bit old hat to bring it up again, but I stumbled across this fascinatingarticle by Douglas Brown on its recursive interactions between visuals, audibles and references to other art.

“Abstract: Douglas Brown’s Rez: An Evolving Analysis dives into Tetsuya Mizuguchi’s ‘trance shooter’ to reveal how the game’s recursive dynamics – between sight and sound, rhythm and novelty, abstraction and representation – work to construct the player’s spatial and temporal experience.”

That and it opens with a Kandinsky quote. Win.

A great paper. On the denser, more academic side of things.

1 comment
  1. Gary says: October 2, 20095:42 pm

    Wow — I haven’t thought about rez for a while. I really want to get the vibrating attachment thingy…

    How did you stumble across this article?

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