Starcraft II beta: revolution or remake?

After three-years and fourty-thousand checks of my email, the Starcraft II beta finally arrived. I guess one of the perks of keeping a blog is that you get access to the newest things in video games as they happen, like DoTA remake Heroes of Newerth, as well as exciting developments in the field, like home-made and independent games. But after playing a fair few games of Starcraft II I got to thinking: is this game really “new”; is this game really exciting?

My first impression of SC 2 was, bascially, “wow — this game looks great, this game plays great, this game is great”. And, like culture shock, this elicited a feeling of excitement that this was something familiar (principally similar to Starcraft, common units) but completely different (new mechanics, new units, etc.). But also like culture shock, it wore off, and I was left with the reality of Starcraft II.

Starcraft II, from what I’ve gathered from the multiplayer component of the beta, is a really good game, even post-’culture shock’. The problem: it feels like a really glossy remake of Starcraft; it doesn’t feel like a revolution. As anyone who has been following the developent of the game will know, there are a few changes to the way the game can be played. For example, certain units can leap / scale cliffs and ledges, Zerg roaches can move burrowed. In my short time with the game, I have also noticed the drastic ’rounding’ of the Zerg game since Starcraft (they actually have an early game via roaches!). There is also more filled-out, linear progression from light to heavy units.

For me, some of these features felt like they could have constituted a heavy patching of the original game; the other features, while cool, did not and, in my experience, have not redefined the way the game is played. Low-tier unit rushes are still the same except Terran use a few marauders and Zerg use roaches instead of hydra. Protoss often incorporate stalkers, but can rely on early zealot pushes. Likewise, if playing against someone with even a slightly lower skill level, a fast tech to heavy air units still usually delivers a comprehensive victory.

That being said, there are some drastic improvements in the playability of the game: the ability to select multiple buildings, rally miners to resources, improved pathing,  generally less ‘bugged’ unit AI (I am yet to see computer opponent AI in full force), que upgrades, que rally points / commands, etc.

Yet in spite of all this, I return to my earlier point that Starcraft II just feels like a (very) comprehensive remake of Starcraft II. The improvements on Starcraft don’t constitute a revolution of the game. A revolution would imply a considerable, near-redefining shift in the fundamentals, but this has not taken place. Perhaps it is more helpful to consider Starcraft II in terms of evolution. If we consider the patching Starcraft mutations, then I’d say that Starcraft II constitutes, while drastic, just another mutation.

But so far I have only discussed the gameplay itself. The aesthetics of the game, on the other hand are completely different: the design of Starcraft has seen revolution. Units, buildings, terrain have obviously been intricately designed and benefit greatly from the gorgeous Havok-driven polygons. But such changes are to be expected and constitutes an article unto itself.

As you have probably gathered, I was left with the feeling that Starcraft II was more of a contemporaneous interpretation of the original and not the drastic revolution of RTS I was hoping for. Once the culture shock of the new units and (limited) new mechanics had worn off, I felt like I was playing the same game. This is not to say it is bad. In fact nearly every improvement is a liberating development on its predecessor. Additionally, playing Starcraft II is one of the most joyous and purely fun gaming experiences I’ve ever had. I chalk this down to a) its familiarity and b) the developed aesthetics and gameplay. It’s more than likely that the fundamental similarities between the two games were conscious master-strokes made by its developers. But that doesn’t undermine the fact that Starcraft II is to Starcraft as a human is to a chimp: on the surface there are substantial differences, but many of the same principals underpin both creatures.

In sum, Starcraft II does excite me and it is a greatly evolved version of Starcraft, but it is not a new genus of RTS. These are minor, analytical gripes, however, and hinge largely on my own expectations. All in all, anticipate enjoying the game immensely and being uniformly impressed by the work as a whole.

7 Comments on “Starcraft II beta: revolution or remake?”

  1. 1 Gavin T said at 12:49 pm on March 8th, 2010:

    Nice article! I’ve played the beta and I thought it was more of a ‘revolution’ than you did. But I can’t help but agree with alot of your sentiments (particularly that at times you feel like it’s Starcraft 1). Thanks & look forward to next article!

  2. 2 DevliSh said at 1:59 pm on March 8th, 2010:

    Just had a massive argument on the battle net forums about this. You said it better than i could but i agree with you.

  3. 3 alf said at 2:03 pm on March 9th, 2010:

    interesting but wrong. the games are totally different.

  4. 4 Dalfred_^ said at 11:25 pm on March 9th, 2010:

    Hmmm. Good points, and I haven’t played the game so I’ll defer to your analysis. I would like to think that the game is revolutionary in at least some way, though. Is there any hope? Ahhh wellll, I’ll still love it :-)

  5. 5 bill said at 12:29 am on March 14th, 2010:

    The thing is, a revolution would mean a drastic change from Starcraft; and lets be honest, the people excited about SC2 are the people who loved SC1. Do we REALLY want a revolution? Take a look at some previous revolutions in the way games are made and played, and you may begin to appreciate that SC2 is more of an evolution. Personally, it’s what I was hoping for and I am thrilled that it seems to be the case.

  6. 6 Bendix said at 6:08 am on March 29th, 2010:

    I agree with bill SO MUCH!

    Screw the revolution… I didn’t wait 12 years for starcraft 2 so that it can be a revolution
    Starcraft IS a revolution and SC2 is a Wholesome continuation of said revolution..

    and as soon as they change Starcraft the revolution ends…

    And as we all know… The revolution ends when blizzard says it does!!

    I can’t wait to get my hand’s on this, I just don’t like the LANlessness of it.. but what can we do?

    Peace!

  7. 7 Guillaume said at 6:06 am on July 3rd, 2010:

    While SC1 set the standard for rts, SC2 is really no more than a graphical revamp and minor tweaks to the original.

    The races are the same, most of the units are the same, the resource collection system is the same, you create buildings and units the same way, upgrades are obtained in the same way, etc.

    Compare this to the evolution from Warcraft 2 to Warcraft 3, where you got two new races, a new hero system, items, creeps, etc. and Starcraft 2 looks hopelessly stuck in the past.


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