After three-years and fourty-thousand checks of my email, the Starcraft II beta finally arrived. I guess one of the perks of keeping a blog is that you get access to the newest things in video games as they happen, like ...Read More
A while back REZ was quite a bloggable game. And it may be a bit old hat to bring it up again, but I stumbled across this fascinatingarticle by Douglas Brown on its recursive interactions between visuals, audibles and references ...Read More
RunMan: Race Around the World, For PC -- I saw Ikko Taniuchi perform last week. For those of you who aren't familiar with him, Taniuchi covers himself in paint and rolls around on a large canvas [1]. It's an exercise ...Read More
Sup Yall, The lapse in quietness will end this weekend when we grace the eGames Expo in Melbourne, AU. We expect to see some cool stuff and, well, basically chill over the weekend. While you're waiting for that gold, here are some ...Read More





Two articles have recently got me thinking about the interactions we are seeing between the visual elements of games and the aural. In this article on Osmos at Create Digital Music [via Critical Distance], Peter Kim discusses with its creators ...Read More
Synaesthetics in Modern Games