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	<title>Touché, bitches! &#187; Touché bitch</title>
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	<description>Beyond the Call of Duty</description>
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		<title>Categorisation vs. Classification</title>
		<link>http://www.touchebitches.com/2011/09/categorisation-vs-classification.html</link>
		<comments>http://www.touchebitches.com/2011/09/categorisation-vs-classification.html#comments</comments>
		<pubDate>Wed, 07 Sep 2011 12:33:25 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[deus ex]]></category>
		<category><![CDATA[fps rpg]]></category>
		<category><![CDATA[game classification]]></category>
		<category><![CDATA[rts]]></category>

		<guid isPermaLink="false">http://www.touchebitches.com/?p=835</guid>
		<description><![CDATA[Let&#8217;s think about this for a second. There are FPS-RPGs and RPG-RTSs (or SRPGs). Yet, I still hear people say that FPSs are the furthest things from RPGs. Despite Fallout 3, Bioshock, Deus Ex, the two genres seem irreconcilable. Perhaps, then, &#8216;genre&#8217; is the wrong term. Perhaps video games can&#8217;t be categorised, and doing so [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Handheld Throwdown. But What&#8217;s it About?</title>
		<link>http://www.touchebitches.com/2011/03/handheld-throwdown-but-whats-it-about.html</link>
		<comments>http://www.touchebitches.com/2011/03/handheld-throwdown-but-whats-it-about.html#comments</comments>
		<pubDate>Tue, 08 Mar 2011 13:25:18 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[console games]]></category>
		<category><![CDATA[handlheld games]]></category>
		<category><![CDATA[iphon]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.touchebitches.com/?p=731</guid>
		<description><![CDATA[There’s a shouting match going on, and I really don’t get it. Console heavyweights are banging on about the mobile gaming market muscling in on their handheld sales; mobile gaming moguls are declaring handheld consoles “dead on arrival”. What the fuck? I mean, the crowning glory of mobile gaming is the low cost:high grade of [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Synaesthetics in Modern Games</title>
		<link>http://www.touchebitches.com/2010/07/synaesthetics-in-contemporary-games.html</link>
		<comments>http://www.touchebitches.com/2010/07/synaesthetics-in-contemporary-games.html#comments</comments>
		<pubDate>Fri, 09 Jul 2010 07:44:48 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[bloom]]></category>
		<category><![CDATA[brian eno]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[electroplankton]]></category>
		<category><![CDATA[game music]]></category>
		<category><![CDATA[hipster games]]></category>
		<category><![CDATA[indy games]]></category>
		<category><![CDATA[osmos]]></category>
		<category><![CDATA[synaesthesia]]></category>

		<guid isPermaLink="false">http://www.touchebitches.com/?p=427</guid>
		<description><![CDATA[Two articles have recently got me thinking about the interactions we are seeing between the visual elements of games and the aural. In this article on Osmos at Create Digital Music [via Critical Distance], Peter Kim discusses with its creators the process behind the sound design of Osmos and how the game&#8217;s mechanics continuously affect [...]]]></description>
		<wfw:commentRss>http://www.touchebitches.com/2010/07/synaesthetics-in-contemporary-games.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Starcraft II: revolution or remake?</title>
		<link>http://www.touchebitches.com/2010/03/starcraft-ii-beta-revolution-or-remake.html</link>
		<comments>http://www.touchebitches.com/2010/03/starcraft-ii-beta-revolution-or-remake.html#comments</comments>
		<pubDate>Sun, 07 Mar 2010 04:36:12 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[blizzard entertainment]]></category>
		<category><![CDATA[DoTA]]></category>
		<category><![CDATA[heroes of newerth]]></category>
		<category><![CDATA[HoN]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[star craft]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft 2]]></category>
		<category><![CDATA[starcraft 2 beta]]></category>
		<category><![CDATA[starcraft ii]]></category>

		<guid isPermaLink="false">http://www.touchebitches.com/?p=500</guid>
		<description><![CDATA[After three-years and fourty-thousand checks of my email, the Starcraft II beta finally arrived. I guess one of the perks of keeping a blog is that you get access to the newest things in video games as they happen, like DoTA remake Heroes of Newerth, as well as exciting developments in the field, like home-made [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Returning to REZ</title>
		<link>http://www.touchebitches.com/2010/01/returning-to-rez.html</link>
		<comments>http://www.touchebitches.com/2010/01/returning-to-rez.html#comments</comments>
		<pubDate>Thu, 28 Jan 2010 04:40:45 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[academia]]></category>
		<category><![CDATA[art and game]]></category>
		<category><![CDATA[kandinsky]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[rez]]></category>

		<guid isPermaLink="false">http://www.touchebitches.com/?p=346</guid>
		<description><![CDATA[A while back REZ was quite a bloggable game. And it may be a bit old hat to bring it up again, but I stumbled across this fascinatingarticle by Douglas Brown on its recursive interactions between visuals, audibles and references to other art. &#8220;Abstract: Douglas Brown’s Rez: An Evolving Analysis dives into Tetsuya Mizuguchi’s ‘trance [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>RunMan: Race Around the World</title>
		<link>http://www.touchebitches.com/2010/01/runman-race-around-the-world-pc.html</link>
		<comments>http://www.touchebitches.com/2010/01/runman-race-around-the-world-pc.html#comments</comments>
		<pubDate>Tue, 26 Jan 2010 13:31:55 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[bluegrass music]]></category>
		<category><![CDATA[colors]]></category>
		<category><![CDATA[ikko taniuchi]]></category>
		<category><![CDATA[indy game]]></category>
		<category><![CDATA[matt thornson]]></category>
		<category><![CDATA[runman]]></category>
		<category><![CDATA[tim sennet]]></category>

		<guid isPermaLink="false">http://www.touchebitches.com/?p=387</guid>
		<description><![CDATA[RunMan: Race Around the World, For PC &#8212; I saw Ikko Taniuchi perform last week. For those of you who aren&#8217;t familiar with him, Taniuchi covers himself in paint and rolls around on a large canvas [1]. It&#8217;s an exercise in the primal joy one gets from rich, solid colors. This is obviously a theme [...]]]></description>
		<wfw:commentRss>http://www.touchebitches.com/2010/01/runman-race-around-the-world-pc.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>9 Reasons to Attend ProLeague Finals</title>
		<link>http://www.touchebitches.com/2009/08/9-reasons-to-attend-proleague-finals.html</link>
		<comments>http://www.touchebitches.com/2009/08/9-reasons-to-attend-proleague-finals.html#comments</comments>
		<pubDate>Thu, 13 Aug 2009 15:35:00 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://touchebitches.com/?p=51</guid>
		<description><![CDATA[Just watch this Girls&#8217; Generation (SNSD) performance from the Special Force ProLeague final in South Korea. Girls&#8217; Generation are a manufactured 9-piece girl-group who sing sickly sweet songs about, well, love and boys. But the group&#8217;s initials are GG. Totally rad. The second song, Gee, yields an unparalleled amount of catchy-ness:]]></description>
		<wfw:commentRss>http://www.touchebitches.com/2009/08/9-reasons-to-attend-proleague-finals.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Game Criticism &amp; Web 2.0: A nice combo</title>
		<link>http://www.touchebitches.com/2009/08/game-criticism-web-20-nice-combo.html</link>
		<comments>http://www.touchebitches.com/2009/08/game-criticism-web-20-nice-combo.html#comments</comments>
		<pubDate>Sun, 09 Aug 2009 20:00:00 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Features]]></category>

		<guid isPermaLink="false">http://touchebitches.com/?p=45</guid>
		<description><![CDATA[I recently read ‘A Trilogy in 7 Parts’ over at Hit Self-Destruct (heart!). In the first part, Mitch Krpata exposes—rather earnestly—his feelings about the diminishing allure of video game journalism. But unlike his contemporaries in the field of lit criticism, he doesn’t bemoan any so-called death of journalism. Instead he credits game journalism with having [...]]]></description>
		<wfw:commentRss>http://www.touchebitches.com/2009/08/game-criticism-web-20-nice-combo.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rape Games Get New Category @ BGamebox</title>
		<link>http://www.touchebitches.com/2009/08/rape-games-get-new-category-bgamebox.html</link>
		<comments>http://www.touchebitches.com/2009/08/rape-games-get-new-category-bgamebox.html#comments</comments>
		<pubDate>Thu, 06 Aug 2009 20:00:00 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://touchebitches.com/?p=42</guid>
		<description><![CDATA[Although I don&#8217;t really agree with Amanda Kloer&#8217;s post at End Human Trafficking, she points out some interesting moves made by the seller of infamous Rapelay, BGamebox. Apparently they have recategorized said game as a &#8216;Platinum&#8217; game and not a &#8216;Rape&#8217; (&#8216;ryoujoku&#8217;) game. The company has gone further and renamed other games in hopes of [...]]]></description>
		<wfw:commentRss>http://www.touchebitches.com/2009/08/rape-games-get-new-category-bgamebox.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dyson (PC)—RTS meditation (now called Eufloria)</title>
		<link>http://www.touchebitches.com/2009/08/dyson-pcrts-meditation.html</link>
		<comments>http://www.touchebitches.com/2009/08/dyson-pcrts-meditation.html#comments</comments>
		<pubDate>Sun, 02 Aug 2009 16:00:00 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://touchebitches.com/?p=27</guid>
		<description><![CDATA[When you hear a game described as an RTS, a few staple images are conjured—elfs and orcs fighting in forests, tanks blasting insectoids out of their burrows, the desolate landscape of Arrakis. So when I heard about the indie RTS Dyson I was kind of intrigued—indie games at large largely call upon platformers, RPGs and [...]]]></description>
		<wfw:commentRss>http://www.touchebitches.com/2009/08/dyson-pcrts-meditation.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
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