Features

Starcraft II beta: revolution or remake?

After three-years and fourty-thousand checks of my email, the Starcraft II beta finally arrived. I guess one of the perks of keeping a blog is that you get access to the newest things in video games as they ...
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Features

Synaesthetics in Modern Games

Two articles have recently got me thinking about the interactions we are seeing between the visual elements of games and the aural. In this article on Osmos at Create Digital Music [via Critical Distance], Peter Kim discusses with ...
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Features

Bigger! Darker! Shorter! Better?

For years now the PC games industry has been in an inexorable arms race. Once it was for higher resolutions, vaguely recognizable faces and bloom guaranteed to win the owner first prize in the village petunia growing competition. ...
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Features

Game Criticism & Web 2.0: A nice combo

I recently read ‘A Trilogy in 7 Parts’ over at Hit Self-Destruct (heart!). In the first part, Mitch Krpata exposes—rather earnestly—his feelings about the diminishing allure of video game journalism. But unlike his contemporaries in the field of ...
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Features

Narrative Polysemy: The pomo turn in gaming

It’s a pet topic of certain authors on this blog to talk about a so-called postmodern turn in contemporary games. After reading about postmodernity in gaming on this blog, a fellow reviewer and journalist recommended that I play ...
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Features

The Boxes are Gone!: Games as Artifacts

I recently read this post at Sexy Videogameland which made me think about all the old games I played. Consequently, I went around to my parents' and dug up all the old boxes that belonged to an array ...
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