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	<title>Touché, bitches! &#187; Features</title>
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	<description>Beyond the Call of Duty</description>
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		<title>Immersion or Submersion?</title>
		<link>http://www.touchebitches.com/2011/10/immersion-submersion.html</link>
		<comments>http://www.touchebitches.com/2011/10/immersion-submersion.html#comments</comments>
		<pubDate>Sat, 15 Oct 2011 00:46:44 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[infographics]]></category>
		<category><![CDATA[john chan]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://www.touchebitches.com/?p=842</guid>
		<description><![CDATA[Every now and then I get a new game to play. This time round it happens to be Deus Ex: Human Revolution. When playing these new games, I find that I become completely immersed in the game via its graphics, storyline and freedom of movement.  I believe the last game or games to get my [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Synaesthetics in Modern Games</title>
		<link>http://www.touchebitches.com/2010/07/synaesthetics-in-contemporary-games.html</link>
		<comments>http://www.touchebitches.com/2010/07/synaesthetics-in-contemporary-games.html#comments</comments>
		<pubDate>Fri, 09 Jul 2010 07:44:48 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[bloom]]></category>
		<category><![CDATA[brian eno]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[electroplankton]]></category>
		<category><![CDATA[game music]]></category>
		<category><![CDATA[hipster games]]></category>
		<category><![CDATA[indy games]]></category>
		<category><![CDATA[osmos]]></category>
		<category><![CDATA[synaesthesia]]></category>

		<guid isPermaLink="false">http://www.touchebitches.com/?p=427</guid>
		<description><![CDATA[Two articles have recently got me thinking about the interactions we are seeing between the visual elements of games and the aural. In this article on Osmos at Create Digital Music [via Critical Distance], Peter Kim discusses with its creators the process behind the sound design of Osmos and how the game&#8217;s mechanics continuously affect [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Starcraft II: revolution or remake?</title>
		<link>http://www.touchebitches.com/2010/03/starcraft-ii-beta-revolution-or-remake.html</link>
		<comments>http://www.touchebitches.com/2010/03/starcraft-ii-beta-revolution-or-remake.html#comments</comments>
		<pubDate>Sun, 07 Mar 2010 04:36:12 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[blizzard entertainment]]></category>
		<category><![CDATA[DoTA]]></category>
		<category><![CDATA[heroes of newerth]]></category>
		<category><![CDATA[HoN]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[star craft]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft 2]]></category>
		<category><![CDATA[starcraft 2 beta]]></category>
		<category><![CDATA[starcraft ii]]></category>

		<guid isPermaLink="false">http://www.touchebitches.com/?p=500</guid>
		<description><![CDATA[After three-years and fourty-thousand checks of my email, the Starcraft II beta finally arrived. I guess one of the perks of keeping a blog is that you get access to the newest things in video games as they happen, like DoTA remake Heroes of Newerth, as well as exciting developments in the field, like home-made [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Bigger! Darker! Shorter! Better?</title>
		<link>http://www.touchebitches.com/2009/09/bigger-darker-shorter-better.html</link>
		<comments>http://www.touchebitches.com/2009/09/bigger-darker-shorter-better.html#comments</comments>
		<pubDate>Fri, 18 Sep 2009 15:00:22 +0000</pubDate>
		<dc:creator>Chris Fox</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[chris fox]]></category>
		<category><![CDATA[darkest of days]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[future of gaming]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[serious sam]]></category>

		<guid isPermaLink="false">http://www.touchebitches.com/?p=287</guid>
		<description><![CDATA[For years now the PC games industry has been in an inexorable arms race. Once it was for higher resolutions, vaguely recognizable faces and bloom guaranteed to win the owner first prize in the village petunia growing competition. Now of course it is for those buzz-words of marketing spiel &#8211; edginess, immersion, open-world settings and [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Game Criticism &amp; Web 2.0: A nice combo</title>
		<link>http://www.touchebitches.com/2009/08/game-criticism-web-20-nice-combo.html</link>
		<comments>http://www.touchebitches.com/2009/08/game-criticism-web-20-nice-combo.html#comments</comments>
		<pubDate>Sun, 09 Aug 2009 20:00:00 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Features]]></category>

		<guid isPermaLink="false">http://touchebitches.com/?p=45</guid>
		<description><![CDATA[I recently read ‘A Trilogy in 7 Parts’ over at Hit Self-Destruct (heart!). In the first part, Mitch Krpata exposes—rather earnestly—his feelings about the diminishing allure of video game journalism. But unlike his contemporaries in the field of lit criticism, he doesn’t bemoan any so-called death of journalism. Instead he credits game journalism with having [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Narrative Polysemy: The pomo turn in gaming</title>
		<link>http://www.touchebitches.com/2009/07/narrative-polysemy-pomo-turn-in-gaming.html</link>
		<comments>http://www.touchebitches.com/2009/07/narrative-polysemy-pomo-turn-in-gaming.html#comments</comments>
		<pubDate>Tue, 28 Jul 2009 15:53:00 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Features]]></category>

		<guid isPermaLink="false">http://touchebitches.com/?p=23</guid>
		<description><![CDATA[It’s a pet topic of certain authors on this blog to talk about a so-called postmodern turn in contemporary games. After reading about postmodernity in gaming on this blog, a fellow reviewer and journalist recommended that I play The Chinese Room&#8217;s Dear Esther. As she saw it, Dear Esther incorporates many of the conclusions of [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Boxes are Gone!: Games as Artifacts</title>
		<link>http://www.touchebitches.com/2009/07/games-as-artifacts-games-vs-books.html</link>
		<comments>http://www.touchebitches.com/2009/07/games-as-artifacts-games-vs-books.html#comments</comments>
		<pubDate>Sun, 12 Jul 2009 04:00:00 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Features]]></category>

		<guid isPermaLink="false">http://touchebitches.com/?p=21</guid>
		<description><![CDATA[I recently read this post at Sexy Videogameland which made me think about all the old games I played. Consequently, I went around to my parents&#8217; and dug up all the old boxes that belonged to an array of PC, Game Boy, SNES and Playstation games. And this got me to thinking: many of these [...]]]></description>
		<wfw:commentRss>http://www.touchebitches.com/2009/07/games-as-artifacts-games-vs-books.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Retinking Categories: BioShock and the RPG-FPS divide</title>
		<link>http://www.touchebitches.com/2009/06/rethinking-categories-rpg-vs-rp-style.html</link>
		<comments>http://www.touchebitches.com/2009/06/rethinking-categories-rpg-vs-rp-style.html#comments</comments>
		<pubDate>Mon, 29 Jun 2009 14:01:00 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Features]]></category>

		<guid isPermaLink="false">http://touchebitches.com/?p=16</guid>
		<description><![CDATA[Critical Distance recently did a retrospective of BioShock criticism. It was a good post and made me want to go back and play the game. Which I did—for many, many hours when I should have been writing something else. Critical Distance’s (and 2K’s) fault—not mine. Anyway&#8230; As I was remembering the good times and considering [...]]]></description>
		<wfw:commentRss>http://www.touchebitches.com/2009/06/rethinking-categories-rpg-vs-rp-style.html/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Minimalism in Video Games: considering Blueberry Garden</title>
		<link>http://www.touchebitches.com/2009/06/minimalism-in-gaming-considering.html</link>
		<comments>http://www.touchebitches.com/2009/06/minimalism-in-gaming-considering.html#comments</comments>
		<pubDate>Fri, 19 Jun 2009 05:13:00 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://touchebitches.com/?p=13</guid>
		<description><![CDATA[I tried to write a paper back in 2005 about minimalism in video games. It was a complete failure. The main tenets of minimalism—functional and visual simplicity, bare-bones design, an exposure of the critical elements of its category—seemed to be largely absent from video games. Sure, I managed to describe the components of some games [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Let&#8217;s Do The Pomo Again: rape games</title>
		<link>http://www.touchebitches.com/2009/06/lets-do-pomo-again-rape-games.html</link>
		<comments>http://www.touchebitches.com/2009/06/lets-do-pomo-again-rape-games.html#comments</comments>
		<pubDate>Sun, 14 Jun 2009 12:32:00 +0000</pubDate>
		<dc:creator>Touché bitch</dc:creator>
				<category><![CDATA[Features]]></category>

		<guid isPermaLink="false">http://touchebitches.com/?p=11</guid>
		<description><![CDATA[About a week and half ago, on his blog, Japanmanship, JC Barnett wrote about the response to rape games in and outside of Japan triggered by Rapelay. Barnett places the issue in the context of—as he tells us—a general absence in Japanese culture of Western-style taboos regarding pedophilia and rape. I recommend not only taking [...]]]></description>
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		<slash:comments>7</slash:comments>
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