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I got this game. Everyone has been raving about it. It’s called The Elder Scrolls IV: Skrim.

So if you been around the internet a few times you would be quite aware that Skrim has been long anticipated, and Skrim has been out for about a month (as of writing this thing). Despite it being not finished, it even sold 3.5million units sold within the first 2 days of release. Steve would be proud, minus the lacking of a turtle character. YEE.

I wanted to find out what the Skrim hype is about. great graphics engine, open world, never ending quests and, of course, the continuation of The Elder Scrolls series. Please note that I’ve never played the other games, nor will I ever play them. Skrim.

I’ve sunk many a hour into Skrim (well in excess of 30) trying to level up my elf which I aptly named Doob. I wanted to call him Noob, butI thought it unoriginal and Boob would have been teen silly. As such, Doob it is (it is also a mirror image of itself).

The punishment for indecent exposure is deathI’ve gone down the path of sneak and archery, using the bugs, stupid NPCs and boring gameplay to level up.

I’ve spent some time arranging dead NPCs in compromising positions.

Good Sir where would you like the banana?I’ve ridden a horse off  the side of a mountain, replicating this scene from The Simpsons. LOL.

Attempting to superman off a horseI’ve even tried to kill characters that will be needed later in the game.

Jarl Is DOWN. REPEAT. JARL IS DOWN.What can I summarise from my Skrim experience aside from my slightly lighter skin, malnutrition, lake of sleep and anti social tendencies?

I HATE THIS GAME.

I was underwhelmed by the graphics.

I was bored by the pace.

I was annoyed that a head shot with a bow doesn’t kill.

Skrim reminds me of this.

AND WHY IS EVERYONE TRYING TO KILL ME?

F#*@!

Okay. I’m out of here.

I will be playing more Skrim.

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Doing it's thing

Korea is a great place. Well, South Korea is pretty good. I’m not too sure about the North.

It is a place where gaming is the norm. You can pretty much talk to anyone about how imba a 6-pool cheese is in StarCraft. That is, if they understand your English and just happen to be under the age of 30. I’ve also heard that Seoul is equivalent to an 80′s Tokyo: booming tech industry, huge economic growth and moving up the world on Facebook ‘likes’. Now imagine this bustling economy built of passionate hard working people focusing on world domination.

Enter Homefront.

Kim Jong Il has moved onto repressing the heavens… or hells… whatevs. His son, Kim Jong Un, finally unites the peninsula (yeah… that’s actually the story). This results in the Greater Korean Republic. But this unity is not based on the ultra consumerist capitalist south. No – the result is an inflated, psychopathic version of the North who have finally started conquering the USA. Those awesome Samsung monitors you are reading this on are actually quietly monitoring your activities, reporting back to the united Korea.

Controlling Goliath, ain't like the SC goliath, but it'll do.

They know your every move. They know your dreams. They know more than you can imagine. There will be no GG. There will definitely be no RM. Because Korea has become OP with the latest patch – Korea version 2.0.

They are so OP that the gameplay is short, prescribed and purely boring. Seriously, just GG and play a better game.

There is the typical kill-all-Koreans-for-revenge-of-my-murdered-little-sister character.

Who's Next?

The I’m-a-typically-good-looking-and-emotionally-sensitive-and-yet-in-control female character.

Hawt but in control

The African-American-I’ll-do-what-is-right-in-my-own-time-because-I’m-a-true-patriot commander.

And of course you: the silent-but-strong-and-dependable main character. BORING. I don’t know shit about this ass-hole protagonist – there is no back story apart from a vague comment about being a former marine pilot (so yeah – he’s a lazy douche for not joining the resistance already). You just become hunted by the enemy. And within the whole game there is this damned I’m-American-and-thus-savior-and-purveyor-of-freedom overtone that doesn’t even bother being subtle. FFS.

I wish that it was the other way around – I wish that the game had a storyline narrated by the invading forces. One that showed the hardship of a Korean soldier having to battle with his own demons and the ethics of his army’s undertaking; one that shows every soldier has a choice to murder civilians or to ignore and disobey orders. But alas, I was victim to yet another game of America is all-righteous BS. And to make it worse I can’t even kill the other characters on my team. Oh well. What could have been awesome was lame. Time to play some Duke Nukem Forever.

Number of friendly kills I would have tried to avoid: 3 out of 10.

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Nightclubs. Nightclubs. Nightclubs. Have you ever been to one? They are always fun. Hot sunny girls, laser lights, music, and don’t forget the music. You know with some of these tracks there is guaranteed to be a bit where the music bpm will slow and the ebb of the dancefloor luls? And there is hot anticipation to the next beat, or when the music picks up it just goes nuts?

Well playing bit.trip runner (yet again a steam purchase) is reminiscent of this phenomenon. Slow beats on a 8bit track slowly building up as you progress along the side-scrolling levels. Each button you press, each obstruction you jump over, everytime you slide that black slim body along the ground will produce a note, and every note helps compose the soundtrack to the game. The further you dance through the level and the more glistening ‘+‘ things you collect; the faster the beat goes.

Now this gets you really into the game. You just want to flow to the music. Move with the crowd. Dance with the hot sunny girl. Maybe get her number. But no. If you’re playing for the first time, and you have had a few drinks (who doesn’t drink at a nightclub?), and you have a bit of an issue with hand-eye coordination. This game will be extremely frustrating. Imagine sex with no climax. Kindersurprise with no surprise. SNSD with only Hyo Yeon. It is like being stuck in infinite anticipation, you know for a fact that there is guaranteed awesomeness just a little further. You can hear it building up, but you are forever stuck in the first portion of the short levels. Listening to the same parts of a track over and over. And you can’t die. EVER. You are stuck in forever alone territory.

Or you could take it as it comes. Close your eyes and let the spacebar smashing, arrow tapping fingers go. Embrace the music.

No. Sorry. N00b. gtfo.

Still a lost cause.

You just look like one of those pouting dbags that seem to be pointing at things.

In this case they’d be pointing at the huge hounds that you’d be sliding under. Or the über colourful rainbow trailing behind you…but remember this is all in pixel or bit world. Everything is blocky and pixelated. It really put my 5770 crossfires to test. REALLY. Fine I kid. My 5770s were bored.
Who cares though?
It’s an aesthetically pleasing art piece, with lots of colour and movement to both distract you and also to enhance your experience as an acid tripping gamer. So it really doesn’t matter that it isn’t running the latest crytek engine, it just works as a game that you will play because it is fun, quick, and simple.

Number of nightclubs I’ve been to out of the only 10 in the world worth mentioning: 7/10

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Look...Zombies!

Do you remember Bomberman? That game created around the mid eighties where you would place ye olde style bombs on the map to destroy walls and eventually to corner and burn your opponent? I liked that game. It was great fun as a 4+ player game on console. Easy controls, easy gameplay, and good enough ‘ai’ for a single player game. Atom Zombie Smasher sorta reminded me of that (I bought it on Steam). It has the same concept: Buildings that crumble. Bombs to be dropped. Enemies to defeat. It also is fun.

Except now we have zombies. Or more little magenta squares. They like to go after those little yellow squares and convert them to more little red squares, giving you an exponential rise of magenta squares if you don’t drop enough of those bombs and lift off enough of those choppers.

It’s pretty micro intensive. With all those chopper evacs, dynamite timing, road blocking and mortar drops. But let me tell you now. I suck at it.

I ended up playing the same level over and over because those pesky zombie dots were eating and converting all my freaked out yellow frenz. No matter. I’ll just blow them up too!

As a result of my ass being majorly pwnD by the damned red squares I decided I’d play on the easiest setting or modifier. Casual. I like the sound of some of these other mods, and I did try … but because it is the start of the list don’t make it the easiest.

Whichone?

This time round:

Win Win

I still sorta suck. No matter. Continue? 5. 4. 3. 2. 1.

Let’s start with the interface. Pretty clean, good mapping of shortcut keys, nice little graphics, and tool or weapon bar down the bottom of the screen. Only gripe I have is when I use the number keys to switch weapons/tools and I’m deep in magenta dots, I don’t know what weapon I have selected until the cool-off period is done. Maybe something like the AutoCAD dynamic tool can do wonders here, and not an annoyance like in CAD.

And since we are in cool-off time, let’s talk a bit about it.

Windows is starting...

RELOADING…REPOSITIONING…MOVING…

I think it is a good inclusion in the game, makes it harder. Mortar shells don’t instantly drop where you click it, but it might take 8 seconds, Snipers have to re-aim, and that chopper actually feels like it is flying off to a medical camp a la M*A*S*H.

You also have the opportunity to upgrade your weapons, with a simple zombie/zed death counter per weapon as a means of getting points. The more dead = more points = more upgrades.

Thank you

BAM-DI-BAM.

Before and After

That above is an awesome weapon, it rains a torrent of shells in a large area, decimating all below.
Buildings. Yellow dots. Magenta dots. Everything.
I believe that there are a few of this special weapons…yet to see them though.

Now what are these little sparkling cyan dots?
Scientists?!
What use are they? Research.

There is a whole other interface for you to ‘spend’ those smart little braincells.

I wonder where those blue dots go after being spent on 120% increased efficiency on the mortars, would like to buy them a beer.

With all that new and improved weaponry, I’d like to show you the zed only map. This is where you have to time and lure them into a section of the map before you drop the big ones on them.

Zed attack

Swoosh. Bang. Boom. Splatter. Dust.

Arbitrary number divided by 10: 8/10


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Just saying: I’m a romantic kind of guy. So without further ado, I will present to you the chillest, most awesomest roamantic getaways in the Blizzard world. I’m not talking about World of Warcraft, because that shit is whacked, I’m talking SC. Starcraft Brah, that is where the real romantics go.

Blizzard had offered some classic locations for you to take that long time lover, awkward first date or just the plain weird internet pick-up, and we romantics can dig that, but now we are after something that would really woo the opposite sex. So with this next list of places we will explore the new found gems hidden deep, be it from trashy gutter scene or maybe something more antique.

Gutterhulk

This scene is for the traditional romantic, first time daters where you don’t get too drunk and in the gutter, and those just wanting to take it slow and not harass any natural expos. Control the situation by centering your dates attention, and sneak in those witty comments to get a back way in.

Khaydarin Depths - As in ‘K Daring Depth.

Now normally a romantic would not aim for the back way in, but with this place it is rather tempting. Balance the right topics of conversation, with the right timing and you never know. You might get into that main.

Omega Sector - Better known (or heard) as OOOOOOH! Me gah Sex.

For the romantic that doesn’t matter which way it swings? With multiple paths to conquering what ever it is that you seek, be it the side expansions, main base, or just controlling the game. Be direct or take your time, and dance around the subject.

Ruins of Tarsonis – Ruined. Ta son.

This place is ideal for the sharing romantic, offering you the opportunity of help from friends. With multiple choke points and great for different team race combos, why wouldn’t you want to come here? Oh. Beware the backdoor.

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So I got stood up the other night. Which is sort of a good thing, partly because I didn’t have to cook dinner. I was thinking of getting Subway or KFC (KFC because I have one of those 20 piece family meal deal coupons). But instead of either a stale sub or a serve of ‘dirty bird’, I downloaded this game.

Video games can now replace your dinner date fail with a virtual dinner date fail. AWESOME. Double fail. This renders your real fail non-existant, right?

So I got home after sulking on public transport, turned on my ridiculously spec’d PC, opened Steam and started buying vidja games, one of which is B.U.T.T.O.N which I will review at a later date.

So Dinner Date is based on the premise that the main character has been ditched for better things. I like to think the date is actually a tortoise with a purple shell who had heard that tortoise soup would be served. The aim of the game, if you can call it that, is to dig through the protagonist’s subconscious. Actually you are his subconscious. You control his hands.

With the game installed, I proceeded to enter the subconscious of a 27 year old lightweight who is secretly gay and cannot hold down his three glasses of virtual wine. Now I wasn’t expecting much from this game. I thought that it would actually drag on for some time. I even got changed into my (IRL) trackpants, declined an invitation out and only drank two bottles of beer.

So anyway, I got pretty damned bored. This guy is sulking over some girl called Meiko (pronounced Mike-O), she is apparently some hotty Japanese girl who is only 20. YET TO BE SEEN. The protagonist, Julian, thinks a lot about his work, his boss’s iPad, a douche called Jerry and poems. FUCKING POEMS. And this guy is wondering why some alleged 20 year old Japanese hotty is turning him down!! HE WANTS TO GO DANCE WITH THE GUYS! (Wait.. what?).

The only consolation of playing this game is reading the comic on the guys fridge as he tugs away at a cheapo cigarette. In fact. Don’t download the game. Read the comic here.

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Blizzard recently announced some new maps being added to the current multiplayer ladder. Apparently some maps have also been removed for balance issues.

But I think, in reality, people are getting bored of the usual holiday destinations. Climbing up the ancient Steppes of War, or hiking across Shakuras Plateau is just not the same anymore; those little pesky zerglings want a more exciting destination.

So let me give you a sneak peek at what Blizzard thinks will be the best new holiday destinations for 1v1 Zealots, Marines, and Queens.

Backwater Gulch

When a place is named a backwater, you’d be thinking twice before going there. But maybe that is the idea: keep the harassing tourists away from the place and keep it to yourself. Now that it is well known, you might end up fighting everyone away just to keep it yours.

Slag Pits

Now the name will probably put you off, but this is voyeur central. Watch towers, bushes to hide behind, and lowered high yield expos. What kind of person would not want to send their troops to this paradise? Take your time, explore the place, you might want to stay an extra night.

The Shattered Temple

With hidden expansions, rock covered gold, dark forests and a tower of light, this map is like Bali is to Phuket, or Seoul is to Tokyo. Same qualities, but bigger with more hidden secrets.

Typhon Peaks

Combining qualities of Shakuras Plateau, Scrap Station, and Xel’naga Caverns, this map has it all. Why would your zealot brethren not want to come here? Plenty of zerglings to slice up, lots of shiny crystals for those forever mining SCVs and definitely fit for a Queen.

So that is just a peek at what’s to come. I’ll be letting you know more about these places soon enough: the best nightclubs, secret little beaches and where the tastiest grub can be found.

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Let me first say that I am biased from the outset. Did I play StarCraft? Yes I did. Did I play it too much? Yes — Yes I did. But what is too much? Interesting question. I was going to say too much is an amount that you regret at a later stage, but, in a way, I don’t regret it. I mean, StarCraft was amazing. This being the case, StarCraft II has a lot to live up to.

But first, some back story. What is StarCraft? First, let me ask you this. What do you think of when you think of ‘star’? Outerspace, celebrities, a shape? What do you think of when you think of ‘craft’? Chiseling some wood, a multinational corporation, making… something…? These are questions Blizzard seemingly refuses to answer. Will StarCraft II answer these questions? Not sure. Is it important that they do? No. I think what I’m getting at is that I’m not going to explain what the game is. If you don’t know what StarCraft is (and there aren’t many of you), then buy it, play it (won’t take you that long), then get Brood War (no point without it, won’t take you very long either), then get StarCraft 2. You won’t regret it (guaranteed). And when you don’t regret it, you will.

Looking at StarCraft II, I think blizzard agrees with me. StarCraft II is, in many ways, exactly the same as the original StarCraft. Yes, that’s right — in 12 years blizzard has managed to make the same game again. Only this time it looks a fair bit nicer. They changed what some stuff looks like, took out a few units and added a few more, and now hydras shoot black spikes not green goo! And wait a second: I can zoom now? Now i can see a Kerrigan up close. MY DREAMS HAVE BECOME REALITY! The only reason the zoom is there is to prove that we are, in fact, playing on a new game engine. It has no strategic function. The fact is, these kind of additions are, at best, superficial, and, at worst, just placatory to those in the gaming industry who think it’s all about the freaking graphics.

The simple truth is that StarCraft II will sell no matter what because StarCraft (original) was about three things: the gameplay, the story and the community. And if you break it down like that you can understand exactly why Blizzard has basically released a fancy remake. I can imagine them sitting around a round table (cause Blizzard is fair, balanced environment) and going through these points.

Gameplay: Let’s not change it. We all know its perfect. Just dab around the edges a bit. How about some special, orange minerals?!

The story: Hire some good writers so we don’t stuff it up too much. Oh, and split the game into three parts. This means, to get the entire story, they have to buy it another two times. (Activision CEO walks into the meeting. His pupils have been replaced with big, green dollar signs. He has a big grin on his face and makes a loud ‘cha-ching’ sound).

Now, on the point of community, they did some thinking. If you where a dedicated StarCraft fan, you would know that one of the main reasons StarCraft (and other blizzard games) are so good is / was because of Battle.net. You could log in quickly and easily and, within four minutes, be playing a ‘3v3@BGH NOOBZ ONLY’ (but you’re a pro, so the jokes on them), watching your ‘/stats’ go up ( :) ), or down ( :( ) and, ultimately, calling people hackers when they notice your arbiter going in for a recall. It’s what the game was about. I mean, fuck the Zerg, Protoss and Terran. In essence, StarCraft was like every other game: the objective is to be better than other people. And it was fun.

So Blizzard looked at this and decided to make Battle.net more comprehensive, more social, more addictive. Basically, when you buy StarCraft II you’re buying Battle.net 2.0. And it’s a lot better than its predecessor. Much better. Now, instead of waiting 4 minutes for a game to start, you wait 1 minute. No longer can pros join noob games, because it matches you against people of your ability. (This could be considered a drawback — Blizzard has no sense of humor). Also, player-made maps are now listed by popularity, and they fill up one at a time. Now there is never five separate turret-defence games full of players spamming “+1 +1 +1” and closing and opening slots (because it makes the game refresh, right?). The only problem: I have noticed is that the countdown timer in custom maps can be thirty seconds! What a joke! My time is valuable, Blizzard. So now I’m not going to recommend StarCraft II at all.

Fortunately, I have found a flash game that doesn’t have a thirty-second load time. Similar to StarCraft II, it’s called Crush the Castle 2. In Crush the Castle, you have a catapult, and you shoot bits of wood and rocks and magic bombs at a castle. Your objective: smash the castle and kill its 2D inhabitants in as few shots as possible. What can I say apart from the load time is nice and short and there are lots of awards in it, like freezing three people in one shot with an ice bomb. I can’t recommend this game highly enough. It has its own level editor where you can play other peoples levels and make your own. Oh, and it’s free.

Crush the Castle 2:
2/5

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screenshot_02Star Guard
Platform: PC/Mac
System Requirements: Adobe Flash Player 10
Price: Free

Star Guard is a Flash-developed platformer developed by Vacuum Flowers, and is available from their website.

This game contains excellent design and animation. It is distinctly retro, and the pixelated graphics are a major shift from the 3D models we are now comfortable with. The developer also makes great use of passages of text to describe the story. We are told that an Evil Wizard and his minions have invaded the Hero’s land in his absence, and it is up to him and his fellow soldiers to thwart the Wizard’s scheme. The small passages serve as a stark contrast to the player blasting his way across levels:
“The Last Assault must succeed, or all is lost.”

The simple yet successful sound effects reminds one of the classic sidescrollers of the CGA era, especially Mega Man 3 and 4, right from the offset.

The controls stay true to the game’s simple formula, using Z to jump, X to shoot, and the direction keys to move, like a true 8-bit platformer.
The plethora of checkpoints and the option of unlimited credits make the game one of those rare options for those easily frustrated, and will easily tend to a casual gamer or novices.

The game’s weakness however was the large difficulty spike at the beginning of level eight. The first seven levels seemed to be a breeze, but level eight and nine were quite tricky, and the final boss fight was seemingly impossible. Perhaps a building degree of difficulty, with the final battle being something that requires a fiendish puzzle to solve is something to for the developer to address. It is a shame that the many great ideas introduced earlier on were undone by the moments where it seems that every step requires a near-kamikaze death. Perhaps this was what the developer intended? It is hard to say.

However, despite its flaws it is refreshing to play a free download that harkens back to the days of arcade games, especially in days where video games are designed with mindblowing graphics and incredible visuals.

Some of will play for 5 minutes, and then return to their XBOXs. Others will revisit to try to beat their high score and have a blast. And they’ll be bloody lucky.

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RunMan: Race Around the World, For PC — I saw Ikko Taniuchi perform last week. For those of you who aren’t familiar with him, Taniuchi covers himself in paint and rolls around on a large canvas [1]. It’s an exercise in the primal joy one gets from rich, solid colors. This is obviously a theme to his art as, accompanying this performance, was an exhibition of works done with crayon. Much like his performance, they focus on the beauty of solid colors and are drawn with a child-like fervor and simplicity [example 1 2]. Which brings me to RunMan…

Like watching Taniuchi perform, RunMan: Race Around the World (Tom Sennet & Matt Thorson) is also an exploration (and explication) of the joy of solid colors. This must sound like a somewhat underwhelming endorsement, but let me assure that it is not. This game is awesome.

I mean, I haven’t enjoyed a game this much for some time. Its vibrant pallet, addictive gameplay and the (consciously) kindergarten-quality graphics make for an experience that, simply put, oozes a joy that is sorely missing in a lot of independant games. And the music — oh the music! — adds another gleeful dimension. Like in his other projects, Sennet has used a bunch of public-domain music. In this case it’s bluegrass. And in a strange way, it accentuates the childlike whimsy inherent in the work as a whole.

taniuchi149456-runman

The gameplay isn’t doing anything revolutionary, but it does hark back to a bygone era of PC platformers; nay, an era of childhood video game memories. And this really important. Not only is it in line with the simplicity of the work (overly complex mechanics would be jarring), but it allows you to enjoy the aesthetics which, I think, make it quite special. The gameplay delivers some basic joys, too — you can bounce of walls (which delivers an enjoyable ‘boing’ sound) and run really fast through (yes, through) enemies.

All I can tell you is that I loved RunMan’s simplicity and aesthetics, namely its simple, elegant and unorthodoxly-orthodox use of colors. Additionally, I applaud the employment of public domain music and also marvel at the brilliant choice of bluegrass. But, like with Taniuchi, I can’t really convey the  pleasure of experiencing RunMan: Race Around the World in words. My recommendation: go download it (PC ony). You’ll thank me later.

Above: Ikko Taniuchi’s untitled 2009, crayon on canvas compared with still from RunMan.

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deepThe Deepening is a mini ‘choose your own adventure’ game from the Duncan Brothers. Its protagonists are the classic odd-couple: a tight-laced by-the-book-rookie matched up with a psycho and following a growing trend your choices largely revolve around choosing the different paths proposed by either character. OK — enough with the usual review intro BS; let’s get to it…

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When you hear a game described as an RTS, a few staple images are conjured—elfs and orcs fighting in forests, tanks blasting insectoids out of their burrows, the desolate landscape of Arrakis. So when I heard about the indie RTS Dyson I was kind of intrigued—indie games at large largely call upon platformers, RPGs and the ambiguously titled interactive story genre. How would this game explore, deconstruct or expand the genre as most indies are want to do?

Predictably, Dyson is very different to what you’d typically classify as an RTS. Sure, it’s got several usual tenets—resource-gathering, army-building, diversification—but it lacks many of the complexities. For example, your army self replicates cutting out much of the macro associated with most RTS games. Likewise, unit attack automatically eliminating micro. But this is not a bad thing!

Dyson was nominated in several categories at the Independent Games Festival including the Seumas McNally. You see, Dyson is such an immersive game. Not immersive in the way BioShock is, but in a highly aesthetic sort of way. It’s visually very simple—solid lines, few colors—and it’s built around a neat engine which provides smooth animation and action. Your units are little seedlings. They glide around in circles and stream from planet to planet as you amass more and more. Mix this with an ambient soundtrack—which is unusual for video games—and you have a highly meditative experience. Imagine Atlas Sound spent two years in a monastery then made a video game—that’s what Dyson is like. It’s peaceful, almost abstract and aesthetically-focused game.

But Dyson is very much for the indie-gamer. If it’s hardcore gameplay you’re after, you won’t get much out of the experience. In the current build there is no online play and I can’t see it being particularly conducive to Dyson. But I don’t think that’s the point of Dyson. While I wouldn’t say it necessarily deconstructs or explores RTS like The Path did RPG, it does expand it by generating a very different experience. It’ll be interesting to see how it’s received once it gets a final retail release in October. Will other indie games look to the RTS; how will its aesthetics be perceived?

There is currently a free build available.

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